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Agency-Progressbar الإعدادات

شريط تقدّم حديث ومتحرك بواجهة زجاجية، مع كشف تلقائي لإطار العمل، و4 سمات بصرية (Modern، Neon، Minimal، Classic)،.

v2.0.4مجاني5 صفحات

01الإعدادات

تثبيت سريع · config.lua · Agency-Progressbar

تنزيل config.lua

-- ============================================================ -- Agency Progressbar | v2.0.4 - Config -- ============================================================ -- -- ╔══════════════════════════════════════════════════════════╗ -- ║ ║ -- ║ ⚡ UPGRADE TO AGENCY-ESSENTIALS — 4-IN-1 PREMIUM ⚡ ║ -- ║ ║ -- ║ Get this Progressbar + Notify + Elevator + Reports ║ -- ║ in ONE re-brandable resource. ║ -- ║ ║ -- ║ • Ad-free — no watermarks, no forced branding ║ -- ║ • Fully re-brandable as your own (logo, name, colors) ║ -- ║ • Unified /aessentials in-game dashboard ║ -- ║ • 24 languages with live switching ║ -- ║ • QBCore / ESX / Standalone auto-detect ║ -- ║ ║ -- ║ ONLY EUR 4.99 — ONE-TIME PAYMENT ║ -- ║ https://agency-script.tebex.io/package/essentials ║ -- ║ ║ -- ╚══════════════════════════════════════════════════════════╝ -- -- ============================================================ Config = {} -- If true, player preferences are saved to and loaded from the database. -- Requires oxmysql. Set to false to disable all DB usage. -- When false, all players always start with the default settings below. Config.UseDatabase = false -- The command players use to open the in-game settings menu. Config.MenuCommand = 'aprogressbar' -- Language for the settings menu UI. -- Supported 14 languages: en, de, fr, es, pt, nl, pl, it, tr, cs, ro, ru, sv, da Config.Locale = 'en' -- Debug Configuration -- When false (default), all debug prints/logs are suppressed Config.Debug = { enabled = false } -- General Configuration Config.DefaultLanguage = 'en' -- Supported 14 languages: en, de, fr, es, pt, nl, pl, it, tr, cs, ro, ru, sv, da Config.EnableAnimations = true Config.MaxProgressTime = 300000 -- Maximum progress time in milliseconds (5 minutes) -- Notifications Configuration Config.Notifications = { enabled = true, -- Master switch for all notifications in this resource AgencyNotify = { enabled = true, -- Use Agency-Notify if available; fallback to framework if false defaultTitle = 'Agency Progressbar', defaultDuration = 6000, -- ms typeDurations = { success = 6000, error = 6000, info = 6000 } } } -- GET IT HERE https://agency-script.tebex.io/package/6937769 -- Default settings applied for every player. -- These are also the fallback when UseDatabase = false. Config.Defaults = { position = 'bottom-center', -- top-center | bottom-center | center | top-left | top-right | bottom-left | bottom-right accentColor = 'blue', -- blue | orange | purple | pink | green | red | cyan | gold barScale = 1.0, -- 0.6 = small, 1.0 = normal, 1.5 = large barStyle = 'v2', -- v1 = classic, v2 = ultra modern liquid glass agencyAIEnabled = true, -- AgencyAI: smart label formatting, adaptive time display } -- UI Configuration (fallbacks for scripts that call StartProgress without specifying) Config.UI = { position = 'bottom-center', -- Options: top-center, bottom-center, center, top-left, top-right, bottom-left, bottom-right theme = 'modern', -- Options: modern, classic, neon, minimal showPercentage = true, showTimer = true, allowCancel = true, cancelKey = 'X' -- Default cancel key } -- Animation Configuration Config.Animations = { useCustomAnimations = true, -- use custom anims with progress disableMovement = false, -- global: disable walking disableCombat = true, -- global: disable combat disableCarMovement = false, -- global: disable vehicle controls disableMouseControl = false, -- global: disable camera } -- Framework Configuration (Auto-detection) Config.Framework = { autoDetect = true, -- Set to false to manually specify framework manualFramework = 'standalone', -- Options: esx, qb, standalone timeout = 5000 -- Framework detection timeout in milliseconds } -- Usable Items Registration (master toggle) -- If true, this resource will register usable items (food/drink/ammo) with the active framework/inventory. -- If false, you can manage usable registrations from another script. Default: true Config.Usables = { enable = true } -- Consumables Configuration (moved from examples) Config.Consumables = Config.Consumables or {} Config.Consumables.food = Config.Consumables.food or { ['burger'] = { add = 30, dur = 6000, anim = { dict = 'mp_player_inteat@burger', name = 'mp_player_int_eat_burger', flag = 49 }, prop = { enable = true, model = 'prop_cs_burger_01', pos = vec3(0.0, 0.0, 0.0), rot = vec3(0.0, 0.0, 0.0) } }, -- add more items as needed } Config.Consumables.drink = Config.Consumables.drink or { ['water'] = { add = 30, dur = 6000, anim = { dict = 'mp_player_intdrink', name = 'loop_bottle', flag = 49 }, prop = { enable = true, model = 'prop_ld_flow_bottle', pos = vec3(0.0, 0.0, 0.0), rot = vec3(0.0, 0.0, 0.0) } }, ['water_bottle'] = { add = 30, dur = 6000, anim = { dict = 'mp_player_intdrink', name = 'loop_bottle', flag = 49 }, prop = { enable = true, model = 'prop_ld_flow_bottle', pos = vec3(0.0, 0.0, 0.0), rot = vec3(0.0, 0.0, 0.0) } }, ['ecola'] = { add = 30, dur = 6000, anim = { dict = 'mp_player_intdrink', name = 'loop_bottle', flag = 49 }, prop = { enable = true, model = 'prop_ecola_can', pos = vec3(0.0, 0.0, 0.0), rot = vec3(0.0, 0.0, 0.0) } }, } -- Reload Configuration (moved from examples) Config.Reload = Config.Reload or {} -- Map GTA/QB ammo types to inventory items and bullet amounts per use Config.Reload.AmmoItems = Config.Reload.AmmoItems or { AMMO_PISTOL = { item = 'pistol_ammo', add = 12, duration = 2500 }, AMMO_SMG = { item = 'smg_ammo', add = 30, duration = 3000 }, AMMO_MG = { item = 'mg_ammo', add = 45, duration = 3500 }, AMMO_RIFLE = { item = 'rifle_ammo', add = 30, duration = 3250 }, AMMO_SHOTGUN = { item = 'shotgun_ammo', add = 8, duration = 3200 }, AMMO_SNIPER = { item = 'sniper_ammo', add = 5, duration = 4000 }, AMMO_STUNGUN = { item = 'stungun_ammo', add = 1, duration = 1500 }, AMMO_FLARE = { item = 'flare_ammo', add = 1, duration = 2500 }, AMMO_STINGER = { item = 'stinger_ammo', add = 1, duration = 4500 }, AMMO_GRENADELAUNCHER = { item = 'gl_ammo', add = 1, duration = 4500 }, } -- Optional: Reload animation while progress runs (upper-body) -- Provide a valid anim dict/name; if nil, no reload animation is played during bar Config.Reload.Animation = Config.Reload.Animation or nil -- { dict='...', name='...', flag=49 } -- Toggles Config.Reload.ClientOnly = true -- client-only reload, no server/QB/ESX (does not remove items) Config.Reload.DisableQBProgressbar = true -- always use Agency progressbar (never QB) -- Optional: weapon-specific overrides (clip sizes/durations) Config.Reload.WeaponOverrides = Config.Reload.WeaponOverrides or { -- [joaat('weapon_pistol_mk2')] = { duration = 2800, add = 16 }, }

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