01 Exports & APIClient Exports Export Description StartProgress(data: table) Starts a progress bar with label, duration, theme, animation and onFinish/onCancel callbacks. StopProgress(completed: boolean) Stops the active progress bar; passes completion state to onFinish. IsProgressActive() Returns whether a progress bar is currently active. GetProgressPercentage() Returns the current 0-100 completion percentage of the active bar. SetProgressTheme(theme: string) Updates the live progress bar theme (e.g. 'modern'). SetProgressPosition(position: string) Updates the live progress bar position on screen. TryReload(usedItem?: string) Initiates a secured weapon reload flow (validates ammo type and item server-side). UseConsumable(itemName: string, isDrink: boolean) Plays the eat/drink progress with animation for the named item.
Server Exports Export Description StartProgressForPlayer(playerId: number, data: table) Starts a progress bar on a specific player from the server. StopProgressForPlayer(playerId: number, completed?: boolean) Stops the active progress bar for a specific player. StartProgressForAllPlayers(data: table) Broadcasts a progress bar to every connected player. StopProgressForAllPlayers(completed?: boolean) Stops the active progress bar on every connected player.
Client Events Event Description Agency:Progressbar:LoadSettings Loads per-player UI settings (position, color, scale, style) from DB into the client. agency-progressbar:client:start Starts the progress bar on the receiving client with the supplied data. agency-progressbar:client:stop Stops the active progress bar with a completion flag. agency:consumables:useFood Inventory bridge to consume a food item (animation + secured server apply). agency:consumables:useDrink Inventory bridge to consume a drink item (animation + secured server apply).
Server Events Event Description Agency:Progressbar:SaveSettings Validates and persists the player's progress bar UI settings to the DB. agency-progressbar:server:start Server-side trigger to start a progress bar on a target (or self). agency-progressbar:server:stop Server-side trigger to stop a progress bar on a target (or self). agency:reload:request Validates ammo/weapon/item before granting a reload to the requesting player. agency:consumables:apply Validates inventory, removes one item and applies hunger/thirst gains.
Example: Start with callbacks
exports['Agency-Progressbar']:StartProgress({
label = 'Repairing Vehicle...',
duration = 5000,
canCancel = true,
anim = { dict = 'mini@repair', clip = 'fixing_a_player' },
onComplete = function() print('Done!') end,
onCancel = function() print('Cancelled!') end,
})
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