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Agency-Hud कॉन्फ़िगरेशन

आधुनिक एनिमेटेड HUD, जिसमें वाहन डैशबोर्ड, स्टेटस बार, वॉइस इंडिकेटर, स्पीडोमीटर, फ़्यूल गेज, सीटबेल्ट इंटीग्रेशन, HUD.

v1.0.0सशुल्क3 पेज

01कॉन्फ़िगरेशन

त्वरित इंस्टॉलेशन · config.lua · Agency-Hud

config.lua डाउनलोड करें

Config = {} -- IMPORTANT: -- Most settings in this file are fallback defaults only. -- Manage live/global settings in-game with your configured admin command. -- ============================================= -- SERVER SETTINGS -- ============================================= Config.ServerName = "Agency Roleplay" -- fallback only (use /agencyhudadmin) Config.ServerTag = "" -- fallback only (use /agencyhudadmin) Config.ServerLogo = "logo.png" -- fallback only (use /agencyhudadmin) Config.ServerNameFont = "inter" -- fallback only (use /agencyhudadmin) -- ============================================= -- LOCALE / LANGUAGE -- ============================================= -- Available: en, de, fr, es, it, pt, nl, pl, cs, sk, ru, tr, ro, hu, sv Config.Locale = "en" -- fallback only (use /agencyhudadmin) -- ============================================= -- COMMANDS -- ============================================= -- You can freely rename these commands. -- Use without slash, e.g. "ahud" not "/ahud" Config.Commands = { Customizer = "ahud", Admin = "agencyhudadmin", } -- ============================================= -- HUD DEFAULTS (fallback, global override via /agencyhudadmin) -- ============================================= Config.DefaultHUD = { enabled = true, scale = 1.0, -- 0.7 – 2.5 opacity = 1.0, -- 0.1 – 1.0 (background opacity) themeMode = "auto", -- auto | dark | light (auto = white by day, dark by night) position = "bottom-left",-- bottom-left | bottom-right | bottom-center colorAccent = "#00d4ff", -- primary accent colour colorBg = "#0a0a1a", -- background colour showHealth = true, showArmor = true, showHunger = true, showThirst = true, showStress = false, showMoney = true, showId = true, showVoice = true, showCompass = true, showClock = true, showStreet = true, showStreetBg = true, showHudBg = true, -- player HUD panel background } -- ============================================= -- AGENCY-NOTIFY INTEGRATION -- ============================================= -- Requires Agency-Notify resource to be running. -- Uses exports['agency-notify']:Notify({...}) -- Falls back to legacy TriggerEvent, then chat message. https://agency-script.tebex.io/package/6937769 Config.AgencyNotifyIntegration = true -- ============================================= -- AGENCY-SEATBELT INTEGRATION -- ============================================= -- Requires Agency-Seatbelt resource to be running. -- When enabled, seatbelt status is read from Agency-Seatbelt -- via exports['agency-seatbelt']:isSeatbeltOn() instead of -- the built-in K-key toggle. https://agency-script.tebex.io/package/6927501 Config.AgencySeatbeltIntegration = true -- true = use Agency-Seatbelt, false = built-in toggle (K key) Config.SeatbeltDefault = false -- default displayed status while awaiting first update -- ============================================= -- AGENCY-VEHICLEKEYS INTEGRATION -- ============================================= -- Requires Agency-Vehiclekeys resource to be running. -- When enabled, the built-in engine toggle (M key) is disabled; -- engine control is handled by Agency-Vehiclekeys instead. Config.AgencyVehiclekeysIntegration = true -- ============================================= -- AGENCY-REPAIRKIT INTEGRATION -- ============================================= -- Requires Agency-Repairkit resource to be running. -- When enabled, vehicle HUD shows a damage/crack warning effect -- based on engine damage level while driving. Config.AgencyRepairkitIntegration = true -- ============================================= -- AGENCY-PHONE INTEGRATION -- ============================================= -- Requires Agency-Phone resource to be running. -- When enabled, bottom-right HUD elements adapt while the phone is open. Config.AgencyPhoneIntegration = true Config.AgencyPhoneOffset = 120 -- base phone overlap width in px (for bottom-right HUD handling) -- ============================================= -- VEHICLE HUD DEFAULTS (fallback, global override via /agencyhudadmin) -- ============================================= Config.DefaultVehicleHUD = { enabled = true, vehStyle = "minimal", -- minimal | glass | sport | round vehPosition = "bottom-right", -- bottom-right | bottom-center | bottom-left vehScale = 1.0, -- 0.5 - 4.0 speedUnit = "kmh", -- kmh | mph showFuel = true, showRPM = true, -- Always visible by default showGear = true, showSeatbelt = true, showEngine = true, showDamage = true, -- vehicle damage/crack warning effect showSpeedWarning = false, -- AgencyAI speed warning visuals (per-player toggle) showVehBg = true, -- vehicle HUD panel background showAirAltitude = true, -- aircraft altitude gauge showBoatWave = true, -- boat swell / wave gauge colorAccent = "#ff6b35", -- accent colour for car HUD colorBg = "#080814", -- background colour for vehicle HUD } -- ============================================= -- VOICE INDICATOR / SYSTEM -- ============================================= -- Shows a microphone status chip in the top-right brand card. Config.PMAVoiceIndicator = true -- Voice backend selection: -- "auto" -> prefer pma-voice, then saltychat, then keyboard fallback -- "pma" -> force pma-voice (falls back to keyboard if unavailable) -- "saltychat" -> force SaltyChat (shows "not connected" when plugin is offline) -- "keyboard" -> always use built-in keyboard fallback mode Config.VoiceSystem = "saltychat" -- When enabled, HUD automatically falls back to another supported voice backend -- if the preferred one is not running / not connected. -- Supported auto-detect order: pma-voice -> saltychat -> keyboard fallback. Config.VoiceAutoDetect = true -- Keyboard fallback voice mode (used when no active voice backend is available). Config.FallbackVoice = { Enabled = true, -- allow local voice range cycle fallback CycleCommand = "ahudvoice", -- command used for key mapping CycleKey = "Z", -- default key (can be rebound by players) Ranges = { 3.0, 8.0, 15.0 }, -- whisper, normal, shout DefaultIndex = 2, -- 1..#Ranges ShowCircle = true, -- draw temporary voice circle when range changes/talking CircleDurationMs = 1400, -- show circle after range switch CircleAlpha = 90, -- 0..255 CircleHeight = 0.26, -- marker height } -- ============================================= -- AGENCYAI (smart HUD assists) -- ============================================= Config.AgencyAI = { Enabled = true, LowFuel = { Enabled = true, -- repeated warning when fuel is low Threshold = 15, -- percent (0-100) RepeatMs = 35000, -- warning repeat interval NotifyDuration = 5000, -- Agency-Notify duration }, SpeedWarning = { Enabled = false, -- server default OFF ThresholdKmh = 140, -- used when HUD unit = km/h ThresholdMph = 87, -- used when HUD unit = mph RepeatMs = 22000, -- warning repeat interval NotifyDuration = 4500, -- Agency-Notify duration } } -- ============================================= -- FRAMEWORK INTEGRATION -- ============================================= -- "auto" → detected automatically at runtime (recommended) -- "standalone" → no framework dependency -- "esx" → force ESX (es_extended) -- "qbcore" → force QBCore (qb-core) -- "qbox" → force Qbox (qbx_core) -- "ox" → force ox_core -- "nd" → force ND_Core (nd_core) Config.Framework = "auto" -- Framework money display toggle (all supported frameworks + standalone exports/statebags) Config.ShowMoney = true -- ============================================= -- MINIMAP -- ============================================= Config.CustomMinimap = false -- fallback only (native minimap recommended) Config.HideNativeMinimapVitals = true -- fallback only (use /agencyhudadmin) -- ============================================= -- LOGO INVERSION -- ============================================= -- If enabled, logo is forced white in dark mode / black in light mode. Config.LogoInvertDarkMode = true -- fallback only (use /agencyhudadmin) Config.LogoInvertLightMode = true -- fallback only (use /agencyhudadmin) -- ============================================= -- TIMEZONE / CLOCK -- ============================================= -- "game" → show GTA world clock (default, follows server-side SetClockTime) -- "auto" → show real server machine time (os.date on the FiveM server) -- number → UTC offset in hours, e.g. 2 for UTC+2, -5 for UTC-5 Config.Timezone = "game" -- fallback only (use /agencyhudadmin) -- ============================================= -- MISC -- ============================================= Config.HUDUpdateInterval = 500 -- ms between HUD data refreshes Config.DebugMode = true -- fallback only (use /agencyhudadmin)

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