Agency Docs
QBESXStandalone

Agency-Gangs 安装

专为 FiveM 打造的一体化完整帮派系统。管理员可在单个编辑器窗口中创建帮派,玩家也能自立门派;配备无限职位与18种权限、带黑钱保险库的帮派银行、洗钱系统、等级体系以及7项升级。每个帮派都拥有包含仓库的藏身处、帮派专属配色的车队、通过.

v1.0.0付费5 页面

01安装

  1. 1解压 Agency-Gangs 到你的 resources 文件夹
  2. 2在 server.cfg 中添加 ensure Agency-Gangs,置于框架、背包系统和 oxmysql 之后
  3. 3启动服务器:数据库表会在首次启动时自动创建(仅当数据库用户无建表权限时才需要 sql/install.sql)
  4. 4将 install/images 中的5张物品图片复制到背包系统的图片文件夹中
  5. 5ox_inventory:将 README 中的5个物品添加到 ox_inventory/data/items.lua。QBCore 和 QBox 背包在运行时动态获取物品,ESX 执行 sql/install.sql 末尾的 INSERT
  6. 6通过 add_ace group.admin agency.gangs allow 为管理员授予面板权限
  7. 7在游戏中输入 /agangs 打开面板,创建帮派并在帮派编辑器中放置藏身处交互点,或在导入页面导入已有帮派

02依赖项

  • oxmysql(必需)
  • OneSync (必需)
  • QBCore、QBox 或 ESX(可选,没有框架时以独立模式运行)
  • 背包系统(可选:ox_inventory, qb-inventory, ps-inventory, lj-inventory, jpr-inventory, qs-inventory 或 codem-inventory,自动识别)
  • Agency Phone 与 Agency Pad(可选,添加 Gangs 应用)
  • Agency Housing(可选,帮派据点)
  • Agency Blackmarket(可选,帮派折扣与帮派银行支付)
  • Agency-Garage 或 jg-advancedgarages(可选,帮派车库停放成员个人载具)
  • ox_target 或 qb-target (可选,否则使用按键提示)
  • Agency-Notify(可选,未启用时使用框架默认通知)
  • Agency-Companion(可选且免费:通过 /app 将脚本与 Agency Companion 应用关联)

03SQL 文件

可选:资源启动时会自动创建这些数据表。只有在手动配置数据库时才需要导入此文件:

-- Agency Gangs: the script creates these tables by itself on the first start. -- Run this file only if your database user may not create tables. CREATE TABLE IF NOT EXISTS `agency_gangs` ( `id` INT NOT NULL AUTO_INCREMENT, `name` VARCHAR(50) NOT NULL, `label` VARCHAR(64) NOT NULL, `leader` VARCHAR(64) NULL, `bank` BIGINT NOT NULL DEFAULT 0, `dirty` BIGINT NOT NULL DEFAULT 0, `xp` INT NOT NULL DEFAULT 0, `data` LONGTEXT NULL, `created_at` TIMESTAMP NOT NULL DEFAULT CURRENT_TIMESTAMP, PRIMARY KEY (`id`), UNIQUE KEY `name` (`name`) ) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4; CREATE TABLE IF NOT EXISTS `agency_gang_members` ( `identifier` VARCHAR(64) NOT NULL, `gang_id` INT NOT NULL, `grade` INT NOT NULL DEFAULT 0, `name` VARCHAR(100) NULL, `joined_at` TIMESTAMP NOT NULL DEFAULT CURRENT_TIMESTAMP, `last_seen` TIMESTAMP NULL DEFAULT NULL, PRIMARY KEY (`identifier`), KEY `gang_id` (`gang_id`) ) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4; CREATE TABLE IF NOT EXISTS `agency_gang_logs` ( `id` BIGINT NOT NULL AUTO_INCREMENT, `gang_id` INT NOT NULL, `category` VARCHAR(20) NOT NULL, `actor` VARCHAR(100) NULL, `message` VARCHAR(255) NOT NULL, `amount` BIGINT NULL, `created_at` TIMESTAMP NOT NULL DEFAULT CURRENT_TIMESTAMP, PRIMARY KEY (`id`), KEY `gang_id` (`gang_id`, `id`) ) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4; CREATE TABLE IF NOT EXISTS `agency_gang_territories` ( `id` INT NOT NULL AUTO_INCREMENT, `name` VARCHAR(50) NOT NULL, `label` VARCHAR(64) NOT NULL, `x` DOUBLE NOT NULL, `y` DOUBLE NOT NULL, `z` DOUBLE NOT NULL, `radius` DOUBLE NOT NULL DEFAULT 150, `income` INT NOT NULL DEFAULT 0, `owner` INT NULL DEFAULT NULL, `captured_at` INT NULL DEFAULT NULL, `data` LONGTEXT NULL, PRIMARY KEY (`id`), UNIQUE KEY `name` (`name`) ) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4; CREATE TABLE IF NOT EXISTS `agency_gang_graffiti` ( `id` INT NOT NULL AUTO_INCREMENT, `gang_id` INT NOT NULL, `x` DOUBLE NOT NULL, `y` DOUBLE NOT NULL, `z` DOUBLE NOT NULL, `nx` DOUBLE NOT NULL, `ny` DOUBLE NOT NULL, `nz` DOUBLE NOT NULL, `territory` INT NULL DEFAULT NULL, `created_at` INT NOT NULL, `text` VARCHAR(24) NULL, `style` VARCHAR(12) NULL, `size` VARCHAR(2) NULL, PRIMARY KEY (`id`), KEY `gang_id` (`gang_id`) ) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4; CREATE TABLE IF NOT EXISTS `agency_gang_wars` ( `id` INT NOT NULL AUTO_INCREMENT, `kind` VARCHAR(10) NOT NULL, `attacker` INT NULL, `defender` INT NULL, `wager` BIGINT NOT NULL DEFAULT 0, `status` VARCHAR(12) NOT NULL, `started` INT NULL, `ends` INT NULL, `winner` INT NULL, `data` LONGTEXT NULL, PRIMARY KEY (`id`) ) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4; -- ESX only: the new items (QBCore / QBox get them automatically, ox_inventory see README). -- INSERT IGNORE INTO `items` (`name`, `label`, `weight`) VALUES -- ('spraycan', 'Spray Can', 1), ('spray_remover', 'Spray Remover', 1), ('zipties', 'Zip Ties', 1), -- ('head_bag', 'Head Bag', 1), ('gang_contract', 'Gang Contract', 1);

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