QBESX
Agency-Vending Installation
Verkaufsautomaten-Skript mit 4 Maschinentypen, automatischer GTA V Prop-Erkennung, Ziffernblock-Benutzeroberfläche.
v1.1.0Bezahlt4 Seiten

01Installation
- 1agency-vending in den resources-Ordner kopieren
- 2ensure agency-vending in server.cfg hinzufügen
- 3installation/database.sql in der Datenbank ausführen
- 4Items je Framework registrieren (ESX/QBCore/ox_inventory)
- 5Inventar-Bilder aus installation/inventory-images/ kopieren
- 6config.lua konfigurieren
02Abhängigkeiten
oxmysql (erforderlich)ESX oder QBCore (optional, unterstützt Standalone)ox_target / qb-target (optional)agency-phone (optional (für AgencyPay))
03SQL Datei
Importiere diese SQL-Datei in deine Datenbank bevor du die Ressource startest:
-- =============================================
-- Agency Vending - Database Setup
-- =============================================
-- Execute this SQL in your database
-- The tables are required for the player-owned machines system
--
-- NOTE: The tables are also created automatically on first
-- resource start. This SQL is optional for manual setup.
-- =============================================
CREATE TABLE IF NOT EXISTS `agency_vending_machines` (
`id` INT AUTO_INCREMENT PRIMARY KEY,
`owner` VARCHAR(50) NOT NULL,
`type` VARCHAR(50) NOT NULL,
`coords` TEXT NOT NULL,
`heading` FLOAT NOT NULL DEFAULT 0,
`earnings` FLOAT NOT NULL DEFAULT 0
);
CREATE TABLE IF NOT EXISTS `agency_vending_stock` (
`machine_id` INT NOT NULL,
`slot` VARCHAR(10) NOT NULL,
`stock` INT NOT NULL DEFAULT 0,
`price` FLOAT NOT NULL DEFAULT 0,
PRIMARY KEY (`machine_id`, `slot`)
);
CREATE TABLE IF NOT EXISTS `agency_vending_spawned` (
`id` INT AUTO_INCREMENT PRIMARY KEY,
`type` VARCHAR(50) NOT NULL,
`model` VARCHAR(100) NOT NULL,
`coords` TEXT NOT NULL,
`heading` FLOAT NOT NULL DEFAULT 0,
`spawned_by` VARCHAR(50) NOT NULL,
`created_at` TIMESTAMP DEFAULT CURRENT_TIMESTAMP
);