Agency-Drugs
The complete drug system for FiveM in one script.

01Overview
The complete drug system for FiveM in one script. Five ready routes from the first start: weed from Grapeseed, cocaine on Cayo Perico, meth, ketamine and lean. Players harvest real plants that grow back, collect chemicals at pickup points and cook in labs where every ingredient has a minimum, a maximum and a perfect amount, so quality runs from 0 to 100 percent and decides the price. Failed batches catch fire, chimney smoke can give a lab away. Drugs sell on the street to locals, to pushers with opening hours, to a narcos buyer who moves around the map, by plane or boat drops and at timed auctions, while a market per district lowers prices where too much is sold and every police officer on duty raises them. Taking drugs plays real animations with smoke, effects grow with quality and too much ends in an overdose. Admins build whole routes where they stand and balance every price, chance and timer in an in game menu, switch every map blip off for serious police RP and import routes from jaksam drugs_creator, qb-drugs and ps-drugprocessing. Includes a Dealer app for Agency Phone and Agency Pad, Agency Gangs turf bonus and gang vault share, auto-detected QBCore, QBox and ESX or fully standalone, and 25 languages.
02Features
03Screenshots





